The Libraries and Museum Technology Working Group (LAM. TWG) inform users about the virtua world and what can be done inside them. They are highly educational and play a huge role in Immersive Education.
Libraries and museums provide information on 3D photos, videos, and sounds. Scripts and writing are another factor as well. Because of these libraries and museums, people all over the world are able to connect with each other virtually. These virtual libraries can be compared to real life libraries, since both provide users with endless knowledge and information.
Another comparable factor with the libraries and museums is that they have librarians! These librarians are expected to be employed until further notice since they help update resources and keep the information and data piling in. Librarians play a crucial role with TWG just as much as they do at your local library.
To be a member, one must be a part of the Immersive Education Initiative and contain 1 of the 3 following: real library or museum experience, digital library experience, or experience creating virtual worlds. The 2 chair members of TWG are Jerome Yvarkovsky and Melissa A. Carrillo.
MT 35101 Discovering Computer Graphics
Thursday, December 12, 2013
WebGL Chrome Experiments that FAIL IN FIREFOX
WebGL Chrome Experiments the FAIL IN FIREFOX
The Following Worked in Firefox:
Lilypad
Sudoku Helper
Brain Reslicing
Goo Video Sphere
Saint Jean Cathedral
Kine Man Interactive 3D Skeleton
Wager Field
Maze 3D- WebGL
Pits Special Demo
Are You Being Watched?
Project Windstorm
Car Visualizer
The Hobbit
Little WorkShop
Cross Hatching
Skin
Google Map Cube
Depth of Field
WebGL Terrain
Space Run 3D II
Tron
WebGL Bookcase
Squishy Earth
WebGL Attractors Trip
Goodbye Silverstein
Spherical Environmental Mapping
The Following Failed in Firefox:
100,000 Stars
Chaos to Perfection
Just A Reflector
Find Your Way to Oz
Final #3: Group Building Project
It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
Final 6
Here are screenshots of my library in Meshmoon. All the screenshots show the additions of 10 videos, 5 research papers, 5 pdf files, and 5 of my personal photo's. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc.
Link:
http://meshmoon.eu.scenes.9.s3.amazonaws.com/rufoja-1f2a18/Joe/Joe.txml
Final #1
Assignment #1 - Text
This is the animated text that I created.
Assignment #2 - Object
I created an animation using the oval tool, with a gradient inside the circle
Assignment #3 - Image
Yung Juelz Da Gawd
Assignment #4 - All three (Text, Image, Object) Combined
Final 6 PDF links
A critical practice-based exploration of interactive panoramas' role in helping to preserve cultural memory:
http://www.academia.edu/3643993/A_critical_practice-based_exploration_of_interactive_panoramas_role_in_helping_to_preserve_cultural_memory
The Effect of Embodied Experiences on Self-Other Merging, Attitude, and Helping Behavior:
http://www.academia.edu/4184777/The_Effect_of_Embodied_Experiences_on_Self-Other_Merging_Attitude_and_Helping_Behavior
Immediation as process and practice of signaletic mattering:
http://www.academia.edu/1238692/Immediation_as_process_and_practice_of_signaletic_mattering
Continuous Movement, Fluid Music, and Expressive Immersive Interactive Technology: The Sound and Touch of Ether’s Flux:
https://www.academia.edu/4985984/Continuous_Movement_Fluid_Music_and_Expressive_Immersive_Interactive_Technology_The_Sound_and_Touch_of_Ethers_Flux
Improvising Synesthesia: Comprovisation of Generative Graphics and Music:
http://www.academia.edu/5104492/Improvising_Synesthesia_Comprovisation_of_Generative_Graphics_and_Music
http://www.academia.edu/3643993/A_critical_practice-based_exploration_of_interactive_panoramas_role_in_helping_to_preserve_cultural_memory
The Effect of Embodied Experiences on Self-Other Merging, Attitude, and Helping Behavior:
http://www.academia.edu/4184777/The_Effect_of_Embodied_Experiences_on_Self-Other_Merging_Attitude_and_Helping_Behavior
Immediation as process and practice of signaletic mattering:
http://www.academia.edu/1238692/Immediation_as_process_and_practice_of_signaletic_mattering
Continuous Movement, Fluid Music, and Expressive Immersive Interactive Technology: The Sound and Touch of Ether’s Flux:
https://www.academia.edu/4985984/Continuous_Movement_Fluid_Music_and_Expressive_Immersive_Interactive_Technology_The_Sound_and_Touch_of_Ethers_Flux
Improvising Synesthesia: Comprovisation of Generative Graphics and Music:
http://www.academia.edu/5104492/Improvising_Synesthesia_Comprovisation_of_Generative_Graphics_and_Music
WebGL Chrome Experiments Using Google Chrome's Browser
Ok, this is probably one of the coolest things I have ever seen being that I'm a huge Lord of the Rings fan. This is the entire map recreated virtually and I could not be more baffled that this even exists. At first I ran through Rivendell leading the way with my green waves of magic. Next, I'm at the abandoned dwarf fortress known as Erebor trying to sweet talk my way out of getting killed by a giant dragon residing there.
Here is the link for Middle Earth:
Next up we have what is called Tunneltilt. This is basically a colorful maze that you have to steer through using the black circle at the bottom of both screenshots.
Tunneltilt link:
Lastly, we have what is called Hermit Crab. Basically it's a bunch of hermit crabs in a bucket of water. When you click on the link and look inside the bucket, you can see the hermit crabs squirming around and it's a pretty cool site.
Hermit Crabs link:
Subscribe to:
Posts (Atom)